Kassoon
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NPC Generator

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Advanced [show]


Trynnicus Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with feathered hat. He has done his best to style his black crest to look like a famous performer. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Trynnicus managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Insane. Bonds: Immigrant, Criminal record, Rich. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Trynnicus Shestendeliath, Male Dragonborn Wizard 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp.


Social Check DCs


Moon Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His brown fur is lengthy. He has yellow eyes and a pastel hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Moon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. Through the years after Moon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Moon's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Rich. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Moon Of World, Male Tabaxi Barbarian 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)15 (+2) 7 (-2)12 (+1)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 gp.


Social Check DCs


Qemuel Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze, and is pretty ugly. His dark red hair, when down, is lengthy. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Qemuel Sympathy, Male Tiefling Rogue 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)8 (-1) 9 (-1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 pp. 1 Tanglefoot bags.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his ceremonial dagger. His white hair is lengthy. He has several tiny opal earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people

Ideals: Athletic. Flaws: Racist, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

John Marley, Male Human Fighter 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 5 (-3)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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