Thea Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. Her head has been shaved. Her brown eyes peer out from beneath her deerstalker red hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Thea is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her father raised her in a mountain cabin. She has had some formal writing training, and achieved minor success. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
Andram Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered mace and tarnished hand crossbow as well. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Servant, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Chrysoprase (70 gp). 1 Silk rope.
Gerard Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His hair is blonde and very short. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Laborer for hire.
Motivation: He is unsatisfied with his job; and he is content
Ideals: Passionate, Entrepeneur. Flaws: Mundane. Bonds: Slave, Job. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 6 (-2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Nalral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown costume with the symbols of strength on his torso. He has no hair. His hazel unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Nalral embodies much of what other species detest in the Dwarves. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nalral's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 800 sp. 1 Masterwork Musical instrument.
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