Thervan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. He has moderate length chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Shy, Insane. Bonds: Attractive. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 0 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 2 (-4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1100 sp.
Erias Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. He has done his best to style his black hair to look like a famous performer. His green unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Performer, but he was a colossal failure. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Sardonyx (40 gp). 1 Smokesticks.
Roger Acton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Hunter. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Burgell Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. This brown eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Military. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
