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NPC Generator

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Advanced [show]


Morana Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is wearing colorful clothing, dressed as a Gardener. Her clothes are grease stained in places. Her long black hair reaches down to her waist. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Further she is a bit of a stoner and is frequently out of it.

History: Morana lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school to support her sick father, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Addict. Bonds: Poor, Immigrant, Family. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Morana Daerdahk, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Cask In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a perfectly clean shirt and pair of pants. Her red fur is kept up in a ponytail inside a top hat. Her hazel unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Attractive, Religious, Rich. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Cask In the Morning, Female Tabaxi Bard 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 100 gp. Obsidian (4 gp). 1 Banded mail.


Social Check DCs


Beatrice Axton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She is dressed in earthy colors with a grey and brown handkerchief worn on her left side, and her gloved hand is found clutching a morningstar. She has no hair. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Jeweler, Beatrice learned a great deal about her father's area of expertise. In her 11th year, her parents were killed by a dire rats raid, leaving Beatrice alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Job, Enemies, Religious. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Beatrice Axton, Female Human Bard 2
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1000 sp.


Social Check DCs


Caelynn Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear blue clothing when she does not wear armor. Her golden hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a necromancer, Caelynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Ideals: Athletic, Joker. Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Caelynn Arnuanna, Female Elf Adept 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 3 (-4)12 (+1) 13 (+1)10 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs

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