Brottor Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He has styled his chestnut hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Flaws: Fearful. Bonds: Attractive, Guardian, Nature, Job. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp. Gold dragon comb with red garnet eye (300 gp). 1 Banded mail.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Mortician uniform. His yellow fur is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Job, Guardian, Criminal record, Rich. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
John Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Dilettante, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Adventurer, Poor. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 130 gp.
Adelaide Anderton, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her black hair is unkempt and raggedy. Her eyes are blue and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Adelaide studied abroad. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying sister.
Motivation: She feels the way she acts is they only way to get by in the world; and to share knowledge with the world
Ideals: Justice, Gifted. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
