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NPC Generator

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Advanced [show]


Tethren Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized green coat. He is muscular with a powerful set of arms. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: When he was but 7 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and he's in love

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Tethren Rapture, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)15 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Zephan Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He wears his black hair up. His white eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Zephan Pandaemonium, Male Tiefling Sorcerer 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp. 1 Smokesticks.


Social Check DCs


Traubon Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His hair is golden and curly. He has a dull look in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting, Gifted. Bonds: Has a crush, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Traubon Rumnaheim, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Isabella Kirby, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She carries with her a set of hand crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair up. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Miner, her mother struggled to pay the bills. In her 11th year, her parents were killed by a orcs raid, leaving Isabella alone in the world. After a stint in an orphanage, she was adopted. She struck the Scribe job and began her own company from there.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she is unsatisfied with her job

Ideals: Fighting, Gifted. Bonds: Job, Poor, Enemies. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Isabella Kirby, Female Human Ranger 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp. Alexandrite (200 gp).


Social Check DCs

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