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NPC Generator

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Advanced [show]


Manfred Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his violet robe. He carries a battered rapier and tarnished glaive as well. His black hair and beard is wavy and long. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Passionate, Philantrophist, Gifted. Bonds: Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Manfred Marleigh, Male Human Monk 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)7 (-2) 6 (-2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a grey costume with the symbols of the four houses of cards on his torso. His right hand appears badly burned and disfigured. His brown hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Shane Atherton, Male Human Druid 2
Medium (6'5") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp.


Social Check DCs


Rolf Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Insane. Bonds: Rich, Attractive. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Rolf Hardy, Male Half-Elf Expert 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 400 sp. Jet (40 gp).


Social Check DCs


Bardryn Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey trousers with white and green striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has dyed her greying silver hair a little too much giving a sharp silver color. Her hazel unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city she treasured whatever gifts she got. Bardryn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Bardryn and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bardryn discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bardryn fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Poor, Adventurer. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Bardryn Strakeln, Female Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 9 (-1)8 (-1)
Skills Nature +2, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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