Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He is physically well-built. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a desert tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Has a crush, Adventurer, Nature. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears a brown costume with the symbols of his god on his torso. His gray fur is thinning but still full. He has yellow eyes and a brown hat with a grey feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Quick studied abroad. After coming to the age of reason, Quick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: Rhodochrosite (9 gp).
Chay Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Halfling conditions. He hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Flaws: Insomniac, Racist. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp.
Herleva Mitchell, Female Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her long brown hair kept up in a rat tail. She is baby faced.
Personality: Aggressive, abrasive, and angry, Herleva embodies much of what other species detest in the Humans. She has all her life been fascinated with poetry.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A deep hatred of goblins; and retire the richest woman in the south
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. 1 Banded mail.
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