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NPC Generator

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Advanced [show]


Richard Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and silver with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: He was born at the edge of vast desert. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Bonds: Rich, Nature, Immigrant. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Richard Jethro, Male Half-Elf Bard 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 5 (-3)8 (-1) 7 (-2)5 (-3)
Skills Acrobatics +0, Intimidation -1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Sybil Toti, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears yellow painted combat armor at almost all times. Her brown hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Secretive, Forgetful. Bonds: Attractive. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Sybil Toti, Female Half-Elf Barbarian 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 13 (+1)8 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, tan cloak. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with a lost civilization.

History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and meet up once more with her childhood friend

Ideals: Opinionated, Artistic. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Aristocrat 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)8 (-1) 7 (-2)12 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 320 gp.


Social Check DCs


Travok Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright grey suits and hats. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Travok was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Travok's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Gifted, Persistence. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Travok Rakankrak, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)8 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp.


Social Check DCs

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