Eldon Welber, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. He has a long silver beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Eldon hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Shepherd.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Justice. Bonds: Rich, Job, Enemies. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp.
Luthra Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in blue turtlenecks beneath a violet coat with blue slacks. She keeps her brown hair in a flapper bob. Her eyes are amber and catlike.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Luthra took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has never given up on her music dream.
Motivation: She loathes her own lifestyle.
Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Immigrant, Nature. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. 1 Banded mail.
Three Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, brown cloak. She keeps her long cinnamon fur kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. Three is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Three was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Three's father didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying sister.
Motivation: She has comitted a past crime that haunts her to this day; and doesn't want to be a servant and was forced into it by her family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Criminal record. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 5 (-3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. Obsidian (8 gp). Carnelian (50 gp).
Vepar Honor, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. She keeps her long blue hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.
Motivation: Revenge; and she has money and likes to spend it
Ideals: Optimist, Fighting. Bonds: Rich, Criminal record, Enemies. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
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