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NPC Generator

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Advanced [show]


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears a tan cloak and cross-gartered grey stockings. He wears his auburn hair up in a very large beehive style do. His eyes are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.

History: Zaffrab was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. Some 4 years later his spouse died after the birth of his son. Heartbroken, Zaffrab never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Nature, In love. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Ranger 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Morana Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a fancy brown dress. She wears a colorful flower in her silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: A skeptical and narcissistic woman, Morana's first love is herself. Her second love is also herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Weaver, who enjoyed hunting, Morana was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Morana Dankil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)6 (-2) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly black, has prominent grey streaks. His hazel eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. During his travels, Arannis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arannis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arannis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Disease. Bonds: Rich, Religious, Adventurer. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Arannis Qualanthri, Male Elf Aristocrat 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)4 (-3) 5 (-3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Chalcedony (80 gp). Golden pearl (130 gp). Red spinel (130 gp).


Social Check DCs


Heather Blackwood, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her long chestnut hair is drawn into a two foot long braid. She has gray eyes.

Personality: Aggressive, abrasive, and angry, Heather embodies much of what other species detest in the Humans. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born to loving parents in a slum to the north. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and many illithids want her driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Poor, Criminal record. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Heather Blackwood, Female Human Warrior 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)11 (+0) 6 (-2)10 (+0)
Skills Animal Handling +0, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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