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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pallabar Beren, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Pallabar hails from a village terrorized by orcs. Pallabar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Gnomish compassion; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Racist. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Pallabar Beren, Male Gnome Monk 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 320 gp. 1 Everburning torch.


Social Check DCs


Bathin Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has done his best to style his brown hair to look like a famous performer. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Bathin Wisdom, Male Tiefling Expert 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 8 (-1)17 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. 1 Darkwood Buckler.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a brown suit, white shirt, and black tie. He wears a colorful flower in his brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and to find somewhere to settle down

Ideals: Logical, Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Dalgal Torevir, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)13 (+1) 8 (-1)6 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 3 Smokesticks.


Social Check DCs


Krimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Merchant profession.

History: Born to a Merchant, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Halfling compassion; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Krimp Dumph, Male Half-Orc Aristocrat 1
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)7 (-2) 17 (+3)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp. Rhodochrosite (5 gp). 1 Masterwork Common Melee.


Social Check DCs

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