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NPC Generator

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Advanced [show]


Three Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears skinny pants and wears a brown and pastel robe with the hood down. She wears a top hat to cover her moderate length lavender fur. She has a tattooed face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. Being a Tailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Three Moon, Female Tabaxi Commoner 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs


Thava Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a halberd on her belt. She is bristling with hidden weapons, mostly halberds and ceremonial daggers. She has no crest. Her eyes are red.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Thava was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Thava decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Thava Delmirev, Female Dragonborn Monk 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)4 (-3) 11 (+0)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 3 Holy water.


Social Check DCs


Bilga Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is still thick. Her brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying brother.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Athletic, Philantrophist, Gifted. Bonds: Religious. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bilga Dalton, Female Half-Orc Paladin 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)8 (-1) 9 (-1)5 (-3)
Skills Athletics +4, Intimidation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Coral (60 gp).


Social Check DCs


Krakhorn Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze, and sports empty pouches on his belt. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Krakhorn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Fortune-teller business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Military, Job. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Krakhorn Rodney, Male Half-Orc Rogue 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp. 1 Silk rope.


Social Check DCs

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