Yebe Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her moppish white hair is in a traditional bowl cut. Her violet eyes have a joyful gleam in them most of the time.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Yebe is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: From birth she was tutored by a cruel and relentless mentor. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.
Motivation: She's repulsed by the PC; and she seems to be bored by most things
Flaws: Antagonistic, Mundane. Bonds: Family, Mentor, Religious. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2 Alchemist’s fire.
Tomi Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large red jacket. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: Born in the north to a Marshal, Tomi learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Marshal for hire.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Bonds: Attractive, Job, Rich, Religious. Occupation: Marshal
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 6 (-2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Malachite (14 gp).
Oriel Hornsby, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. She keeps her long auburn hair kept up in a rat tail. Her hazel eyes are slightly larger than normal.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Uthûg Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: Uthûg lived on a farm with his father, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.
Motivation: Many orcs want him driven away; and he is content
Ideals: Pacifist. Flaws: Insane, Mundane, Fearful. Bonds: Family, Enemies. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 310 gp.
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