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NPC Generator

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Advanced [show]


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of dire rats once and for all.

History: Zook was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A deep hatred of dire rats; and he is content

Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Zook Pingun, Male Gnome Barbarian 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)6 (-2) 12 (+1)14 (+2)
Skills Arcana +0, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 pp. 1 Masterwork Common Melee.


Social Check DCs


Quick Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He keeps his long red fur kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Quick reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Bonds: Attractive, Immigrant, Enemies, Adventurer, Military. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Quick Treat, Male Tabaxi Commoner 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His golden hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Veit Bigtoe, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 6 (-2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics -1, Stealth -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is kept up in a ponytail inside a feathered hat. His hazel unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the large cave and found the beat up flail and armor he uses now. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Quickstep, Male Halfling Fighter 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)12 (+1) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs

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