Aura In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his morningstar always slung over his shoulder. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His amber eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Armorer, his mother struggled to pay the bills. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Further expansion of business; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Opinionated. Bonds: Adventurer, Poor, Enemies, Job. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp.
Dabbledob Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His ears are large.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 230 gp.
Panana Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. Her long brown hair reaches down to her waist. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also has developed a complete distrust of the Spy profession.
History: Born in the south to a Guard, Panana learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She'd like to take her coworkers down a peg; and an old rival family wants her found
Flaws: Shy. Bonds: Attractive, Job, Adventurer, Family. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp. 1 Masterwork Common Melee.
Vrondiss Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He wants to get laid; and to settle down with his crush
Bonds: Adventurer, Nature, Religious, Enemies, Has a crush. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Good lock.
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