Nedda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears red trousers with black and tan striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. She has a very tight haircut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Mercenary, but she got bored and became a Priest. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and balancing her hectic life and new priest responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Aasathra Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with green lining and desert motifs. She is muscular with a powerful set of arms. Her crest is red and curly. Her eyes are likewise gold.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: Regain custody of her son; and balancing her hectic life and new barber responsibilities is difficult
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Job, Family. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Emen Dayton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a black coat with grey slacks. She carries with her a set of nunchakus, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has recently gotten a pet goose that steals things from people.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Felosial Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her long black hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Felosial was born the youngest of three triplets. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Felosial fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter.
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Family, Criminal record. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
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