Thokk Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His blonde hair is slicked back into a classic pompadour. He has hazel eyes and a white hat with a tan feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.
History: Thokk was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Thokk and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp.
Galiena Alby, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her brown hair well, parting it to the left. This green eyed southerner is not easily forgotten.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galiena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and a deep hatred of giants
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. Golden pearl (60 gp).
Zûmug Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white tunic with black highlights, and long grey pants that bunch up around his shoes. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zûmug took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. 1 Banded mail.
Arjhan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His crest is green, silky, and of moderate length. This gold eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Arjhan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Doctor.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Family, Job. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Deep blue spinel (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!