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NPC Generator

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Advanced [show]


Sarah Sharps, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her golden hair is unkempt and raggedy. Her face is scarred and worn.

Personality: She has always had a great fascination with Human culture. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a plains tribe. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Sarah Sharps, Female Human Fighter 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp. Azurite (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Caeldrim Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His eyes are green and beady.

Personality: This man loves music and to teach people music more than just about anything. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Caeldrim studied abroad. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Ugly. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Caeldrim Amakiir, Male Half-Elf Bard 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 110 gp.


Social Check DCs


Tordek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, grey cloak, he is not a threatening figure. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Fisher, but he got bored and became a Cartwright. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Tordek Frostbeard, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)7 (-2) 10 (+0)10 (+0)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Everburning torch.


Social Check DCs


Tawna Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a brown coat with black slacks. She carries with her a set of maces, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Tawna Swiftwhistle, Female Halfling Commoner 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6

Possessions: Just what you see.


Social Check DCs

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