Alberich Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Guard uniform. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His blonde hair is singed and shortened. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Miner profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Miner, but he got bored and became a Guard. He now owns his own business.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 270 gp. 1 Half-Plate.
Kite Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with violet pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His cinnamon fur is smooth and relatively long. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Malachite (10 gp).
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Senteq and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Senteq discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Senteq fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Attractive, Enemies. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Enna Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her golden hair up in a very large beehive style do. Her half smiles and green eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Elven culture. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Enna was born with her father's beautiful face. Enna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Flaws: Racist, Shy. Bonds: Adventurer, Attractive. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
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