Torgga Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. She is muscular with a powerful set of arms. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears an eyepatch.
Personality: Eccentric and domineering, Torgga will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Aramil Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. His red hair has been sun bleached extensively. He has a dull look in his blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Locksmith business at a young age. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Fearful, Secretive, Insane. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
Boddynock Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His chestnut hair is unkempt and raggedy. He has a dull look in his hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Boddynock is combative with any and all who dare try his patience in the slightest.
History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 260 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Three Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, she is an attractive figure. She prefers to wear pastel pants and tee shirts. Her red fur is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born several months after her father was called into army service. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Attractive, Military, Rich. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp. 2 Antitoxin.
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