Flogg Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His chestnut hair is braided into rings. His amber eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Flogg's first love is himself. His second love is also himself. He is a great chef.
History: Flogg was born the youngest of three triplets. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Gifted. Bonds: Rich, Family, Slave. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp. 1 Banded mail.
Aerdeth Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly brown, has prominent grey streaks. His hazel unseeing eyes seem to look past you.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Tabaxi people; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Disease, Racist, Hedonist. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 6 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +0
Possessions: 100 gp.
Pallabar Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pallabar took refuge in the ruined castle and found the beat up spear and armor he uses now. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
Diesa Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" western woman, she wears a brown broad hat and brown clothes. Her brown hair is well kept. Her violet unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast island. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To clean up the streets; and to reunite with her old friends
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 6 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 160 gp.
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