Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. This amber eyed westerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in a small village she learned the ways of the warrior from her mother. She moved out north to avoid the crime she committed. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Fighting, Persistence. Bonds: Criminal record, Has a crush. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 50 gp. Aquamarine (300 gp).
Rûkdûg Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, black cloak. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rûkdûg took refuge in the large cave and found the beat up falchion and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Addict, Selfish. Bonds: Has a crush, Nature, Adventurer, Job. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 5 (-3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. Tiger eye turquoise (11 gp).
Caeldrim Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His red hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of illithids once and for all.
History: The child of a Herbalist, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels threatened by others; and a deep hatred of illithids
Flaws: Mundane, Fearful. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Brass mug with jade inlays (200 gp).
Jacoba Adley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long brown hair is drawn into a two foot long braid. Her blue eyes dart from person to person to random spaces in the air.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has dedicated herself to building a better kind of golem.
Motivation: To unite with her brother; and revenge
Ideals: Gifted. Bonds: Enemies, Criminal record, Adventurer, Family. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp.
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