Bertram Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Butcher business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He struck the Butcher job and began his own company from there.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Ideals: Philantrophist, Fighting. Flaws: Fearful, Depressed. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 60 gp.
Halimath Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Merchant. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Merchant business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Merchant job and began his own company from there.
Motivation: Expand his business; and sabotage a competitor
Flaws: Ugly, Addict. Bonds: Poor, Job, Religious. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 800 sp.
Bethrynna Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a simple tan robe with black stripes complete with hood. Her brown hair is knotted and matted. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was raised in a white middle class family as the only child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Ideals: Disciplined, Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 3 (-4) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Blue quartz (10 gp).
Tûmhom Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He is a Deep Scion in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Insomniac, Disease. Bonds: Has a crush, Adventurer. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 9 (-1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 1100 sp.
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