Dynamic Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her fur is red and very short. She has green eyes.
Personality: Overbrimming with self-confidence, Dynamic isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Lazy. Bonds: Rich. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. A roughly beaten golden orb (100 gp).
Bardryn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears brown leather gloves, a brown jacket, and tight pants. She has styled her black hair well, parting it to the left. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She uses divination through singing.
History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bardryn took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Mentor, Nature. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Mozfel Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Jeweler father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Flaws: Insane, Shy, Disease. Bonds: Adventurer, Military. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 200 sp.
Resh Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He has a red handlebar mustache and slicked back red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Religious, Poor. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp. Brown-green garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
