Tiaathque Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is physically well-built. She keeps her golden hair in a pixie cut. She has several tiny emerald earrings on each ear.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She receives visions of the future at random moments
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Gifted. Bonds: Rich, Job, Criminal record. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp.
Valanthe Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her brown hair is lengthy and is close to two feet long. Her amber eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful brothel owner made her what she is. In her 15th year, her parents were killed by a giants raid, leaving Valanthe alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Philantrophist, Impeccable. Bonds: Rich, Mentor, Enemies. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Half-Plate.
Uthûg Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a tight fitting white shirt and pants. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Military, Immigrant. Occupation: Unemployed
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 5000 cp.
Geoffrey Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears many layers of old clothing at all times. His long chestnut hair reaches down to his waist. He has green eyes and a brown hat with a green feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the east. Geoffrey was born on a far eastern island where he grew up under the tutelage of his mother, an expert Guard. He has set out to sabotage the competition.
Motivation: Expand his business; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Black velvet mask with numerous citrines (110 gp). 1 Masterwork Common Ranged Weapon.
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