Nadarr Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His crest is black and very short. His gold eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Nadarr hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Pacifist, Logical. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp.
Delebean Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Gardener, Delebean learned a great deal about his father's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Joker. Flaws: Fearful, Shy, Impulsive. Bonds: Job. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Auran, Ignan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Criella Faith, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of magic around her neck, and a morningstar on her belt. Her blue hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady red eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the south. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.
Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Valida Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple black line shooting up and back down. She is bristling with hidden weapons, mostly hand crossbows and swords. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a pair of adventurers, Valida grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Antagonistic, Shy. Bonds: Criminal record, Adventurer. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 15 (+2) | 14 (+2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 4 Antitoxin.
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