Mozikth Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries maces. His crest is cut close to his head. His fierce red eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 110 gp. 2 Tanglefoot bags.
Damaia Calm, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a worn and beaten armor. She wears a top hat to cover her moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Damaia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a soldier and died while she was still young. Damaia was left her father's suit of armor and trained in its use and care. Now she works as a music tutor during her time off.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her daughter
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Poor, Military. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Deep blue spinel (200 gp).
Trym Tattersall, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Knight. His red hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trym was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Flaws: Shy, Insane. Bonds: Job, Attractive, Family. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 40 gp.
Kathra Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a faded coat and loose pants complete with deerstalker hat. She wears her red hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a logical person and will generally grow upset if things defy logic and science.
History: Kathra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Priest, but she was a colossal failure. She has worked as a Architect like her mother before her.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Brown-green garnet (40 gp). 1 Masterwork Uncommon Weapon.
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