Paymon Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a green small hat and green clothes. He keeps his dark red hair in a pixie cut. This red eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Adventurer, Paymon learned a great deal about his mother's area of expertise. Paymon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Ideals: Joker. Bonds: Has a crush, Job, Adventurer, Family. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 1 Banded mail. 1 Chain shirt.
Pígug Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with white lining and desert motifs, and is pretty ugly. He keeps his long white hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to be a baker again
Flaws: Ugly, Fearful. Bonds: Job, Rich, Military. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 30 gp. Tourmaline (130 gp).
Eiravel Fasharash, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments
History: Gifted from a young age, Eiravel studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Persistence, Gifted, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 3 (-4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
Jheri Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blue crest is singed and shortened. Her gold eyes peer out from beneath her wide-brimmed green hat.
Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 2000 cp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver comb with moonstones (400 gp).
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