Gurdis Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her hair is always cut to a buzz. She wears an eyepatch.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Gurdis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the east.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Chain shirt.
Tim Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a scythe. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed easterner is not easily forgotten.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Tim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp. 1 Masterwork Common Melee.
Gale Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'0" and is wearing colorful clothing, dressed as a Sage. His right hand appears badly burned and disfigured. His fur, while still mostly beige, has prominent grey streaks. He has a dull look in his copper eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Meet up once more with his childhood friend; and to unite with his sister
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 7 (-2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel deerstalker hat and pastel clothes. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur is black, silky, and of moderate length. This hazel eyed southerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.
History: Two Llamas was born in the south. At a young age he loved to build and create. When Two Llamas reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
