Gildmak Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. He keeps his golden hair in a pixie cut. He has green eyes and a red hat with a white feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Money/treasure; and he is greedy
Ideals: Logical. Flaws: Disease, PTSD. Bonds: Rich, Religious. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Uncommon Weapon.
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He is physically well-built. His chestnut hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Arannis was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Apothecary.
Motivation: To be a Locksmith again; and his spouse's relatives view him with great suspicion
Flaws: Impulsive. Bonds: Job, Attractive, Family. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp. Amber (40 gp).
Aerdeth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears blue trousers with tan and violet striped suspenders. He wears various colorful collared shirts. His hair is short and golden. He has several tiny amber earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: Money/treasure.
Ideals: Optimist, Artistic, Gifted. Bonds: Rich, Mentor. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, grey shirt, and white tie. He carries a battered mace and tarnished crossbow as well. He keeps his orange fur in a pixie cut. He has yellow eyes and a brown hat with a grey feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Logical. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp.
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