Seraphina Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She usually wears her white robe and has her bow always slung over her shoulder. Her white hair is slicked back into a classic pompadour. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also hits on women, regardless of circumstances.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Marshal, but she was a colossal failure. She left for the east, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Mundane. Bonds: Has a crush, Job, Immigrant, Religious. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Az-Adar Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright white suits and hats. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Az-Adar is combative with any and all who dare try his patience in the slightest.
History: Az-Adar was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Justice. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Merla Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She has done her best to style her red hair to look like a famous performer. This brown eyed easterner is not easily forgotten.
Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Merla was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Merla took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She has achieved small success as a Doctor.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Nature. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Decarabia Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with green colored cloaks and clothing. She has wavy silver hair. She wears an eyepatch.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Decarabia was born in the south. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and she seems to be bored by most things
Ideals: Persistence. Flaws: Ugly, Mundane, Fearful. Bonds: Religious. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
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