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NPC Generator

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Advanced [show]


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He sports grey clothing, slightly heavier than average wear, marred by beers. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Pacifist. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Uraim Durthane, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1300 sp.


Social Check DCs


Andram Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is heavily combed to the right. His white eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to gnomish people

Ideals: Extrovert. Flaws: Disease, Antagonistic, Racist. Bonds: Job. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Principle, Male Tiefling Commoner 2
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)4 (-3) 5 (-3)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 170 gp. Blue quartz (5 gp). 1 Everburning torch.


Social Check DCs


Ovina Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'2" and is a bit bulky. She is very muscular particularly in the legs. She wears brown painted combat armor at almost all times. Her golden hair is unkempt and raggedy. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Further she is a bit of a stoner and is frequently out of it.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: Wants to work out more often; and she's looking for her big break

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Ovina Loderr, Female Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Mantus Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is still thick. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: Mantus hails from a village terrorized by goblins. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants revenge against goblins; and to clean up the streets

Flaws: Addict, Lazy. Bonds: Attractive, Guardian, Enemies, Criminal record. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Mantus Terror, Male Tiefling Paladin 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 7 (-2)8 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Brown-green garnet (50 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs

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