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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vanuath Floshem, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Shy, Racist. Bonds: Adventurer, Poor. Occupation: Knight

Voice: Whispers

Attributes [hide]

Vanuath Floshem, Male Elf Fighter 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.

Personality: He has always had a great fascination with Tiefling culture. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the east, but his parents moved at a very young age to the north. In his 11th year, his parents were killed by a giants raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he desires power and/or immortality

Flaws: Racist. Bonds: Adventurer, Attractive, Immigrant, Enemies. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Trey Clare, Male Human Ranger 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 6 Acid flasks. 4 Smokesticks.


Social Check DCs


Merihim Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. His chestnut hair is lengthy. His silver eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Merihim hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and regain custody of his daughter

Flaws: Shy. Bonds: Has a crush, Enemies, Job, Family. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Merihim Chance, Male Tiefling Expert 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp. Chrysoberyl (90 gp).


Social Check DCs


Dynamic On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly flails and swords. Her fur is short and beige. Her eyes, though not visible through her cowl, are green.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Glassblower, her father struggled to pay the bills. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Adventurer.

Motivation: She feels that her past leaves her morally obligated to help; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Bonds: Criminal record, Poor, Job. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dynamic On the Water, Female Tabaxi Ranger 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10 pp.


Social Check DCs

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