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NPC Generator

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Advanced [show]


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. She wears a feathered hat to hide her balding. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Sun Candle, Female Tabaxi Rogue 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Seraphina Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is dressed in earthy colors with a red and white handkerchief worn on her right side. Her hair is short and red. Her amber eyes are passionate and lively.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Dilettante and was forced into it by her family; and she is a bit of a kleptomaniac

Ideals: Entrepeneur. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Seraphina Tealeaf, Female Halfling Cleric 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)11 (+0) 8 (-1)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Tree Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long yellow fur kept up in a rat tail. She has green eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Sailor and was forced into it by her family; and wants to raise her children well

Ideals: Fighting, Athletic, Gifted, Logical. Flaws: Shy. Bonds: Family. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Tree Shore, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Optimist, Impeccable. Flaws: Insomniac, Fearful, Disease. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Orsik Daerdahk, Male Dwarf Adept 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)14 (+2) 13 (+1)7 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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