Falkrunn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is wearing a long, grey, dusty cloak. Her clothes are grease stained in places. She has wavy silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Locksmith, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane, Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 7 (-2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: 200 gp.
Cask Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. Her fur is orange, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is afraid of women and trembles around them
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Criminal record, Slave. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Direcris Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Body Guard uniform. He is physically well-built. He wears his blue crest down. He wears large thick round spectacles.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: Direcris was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Selfish. Bonds: Job, Enemies, Slave. Occupation: Body Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Sindri Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He keeps his brown hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east, but his parents moved at a very young age to the west. His necromantic abilities were realized during a raid on his village. He left for the east, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and elven compassion
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Deep green spinel (60 gp). 1 Banded mail.
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