Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long silver beard, and similarly colored long hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Aramil was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 2 (-4) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Ahvain Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to cover his moderate length red hair. He has gleaming, smiling green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 7 years old his parents immigrated from the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Everburning torch.
Dentratha Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a long, black cloak. She has styled her black crest well, parting it to the left. Her red eyes peer out from beneath her broad black hat.
Personality: She can speak with the recently deceased. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Dentratha took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted, Opinionated. Bonds: Religious, Nature, Enemies. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 2 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 5 (-3) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Amber (100 gp).
Right-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His white fur has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. Right-Handed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Logical. Flaws: Secretive. Bonds: Rich, Nature, Adventurer. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
