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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beloril Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Fisher. His red hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: He got into the Fisher business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Beloril Bofdann, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. His hair is golden and very short. He has several tiny amber earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great joy in being the best Barkeep in town.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has worked as a Barkeep like his father before him.

Motivation: He has money and likes to spend it.

Bonds: Rich, Attractive, Job, Mentor, Criminal record. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)4 (-3) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Chalcedony (30 gp).


Social Check DCs


Orsik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Body Guard, Orsik learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Body Guard for hire.

Motivation: To be a Scribe again; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Fighting. Bonds: Rich, Attractive, Has a crush, Job. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Orsik Strakeln, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 7 (-2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Claira Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her brown hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with a lost civilization.

History: Born in the west her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Claira Amastacia, Female Elf Fighter 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)14 (+2) 6 (-2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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