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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Duvamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her bastard sword, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her long chestnut hair reaches down to her waist. She wears a mask on her face.

Personality: Eccentric and domineering, Duvamil will drive conversation. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Duvamil Ironhide, Female Gnome Barbarian 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)7 (-2) 6 (-2)5 (-3) 9 (-1)11 (+0)
Skills Insight +1, Investigation -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2

Possessions: 20 pp.


Social Check DCs


Rolen Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He now spends his time doing works of charity.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist. Bonds: Family, Nature, Immigrant, Job. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Rolen Rothenel, Male Elf Wizard 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large white jacket. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Ozyman lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Ruler, but he was a colossal failure. In the meantime he has taken over work as a Painter and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Athletic, Passionate. Bonds: Family, Job, Adventurer. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Ozyman Stoutman, Male Halfling Warrior 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)6 (-2) 11 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long silver hair reaches down to his waist. He has gleaming, smiling blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kilvar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Architect. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Mentor, Immigrant. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 2 Alchemist’s fire.


Social Check DCs

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