Corkitron Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is bristling with hidden weapons, mostly crossbows and daggers. He has styled his black hair well, parting it to the right. His eyes are blue and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: Corkitron was raised in a hard working conservative environment. He dropped out of school before completing his studies. He now owns his own business.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Rock crystal (80 gp).
Wobbles Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His hair is red and curly. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Lazy, Secretive. Bonds: Nature, Criminal record. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Giant, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Biri Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. Her white crest is knotted and matted. Her gold eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Biri was born in the west. At a young age she loved to build and create. Through the years after Biri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Biri's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.
Motivation: She's repulsed by the PC; and her relatives are trying to arrange a marriage
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Eberk Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Eberk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Bonds: Rich, Enemies, Religious, Nature. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 130 gp. Red spinel (60 gp).
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