Cloud Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown costume with the symbols of magic on her torso. Her gray fur has been sun bleached extensively. She is baby faced.
Personality: Stoic and calm, she prefers to meditate than take action. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: From birth she was tutored by a cruel and relentless mentor. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Engraver for hire.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Forgetful, Antagonistic. Bonds: Mentor, Job. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1200 sp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Half-Plate.
Eridred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple black line shooting up and back down. Her silver hair is braided into rings. Her eyes are green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Beggar, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eridred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eridred. She used her abilities to travel the world and help people.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Philantrophist. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Flame Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. Her lavender fur is slicked back into a classic pompadour. Her green eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich western family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Flame was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Her religion dominates her actions; and meet up once more with her childhood friend
Flaws: Insomniac. Bonds: Attractive, Rich, Adventurer, Enemies, Religious. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. Pink pearl (70 gp).
Patrick Wheatley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man has the majority of his body covered in plate. He wears a Stetson hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with poetry.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp.
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