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NPC Generator

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Advanced [show]


Eiravel Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He usually wears his yellow robe and has his sai always slung over his shoulder. His moppish auburn hair is in a traditional bowl cut. This blue eyed northerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Eiravel was born the youngest of three triplets. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he would like to get married and retire

Flaws: Addict. Bonds: Has a crush, Adventurer, Family. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Eiravel Floshem, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Corkitron Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Corkitron Wildcloak, Male Halfling Rogue 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)11 (+0) 12 (+1)7 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 210 gp.


Social Check DCs


Rose Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Rose Glenfellow, Female Halfling Ranger 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 5 (-3)14 (+2)
Skills Acrobatics +1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olivia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. She keeps her golden hair in a pixie cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Laborer, who enjoyed hunting, Olivia was taken on many hunting expeditions. A gifted student she started as a Laborer, but she got bored and became a Mercenary. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Passionate. Bonds: Job, Nature. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Olivia Jamjar, Female Halfling Monk 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)9 (-1) 7 (-2)17 (+3)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. 1 Bullseye lantern.


Social Check DCs

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