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NPC Generator

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Advanced [show]


Heather Klein, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. She sports a flattop hair cut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She snorts whenever she laughs or is feeling confident. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Heather was left her father's suit of armor and trained in its use and care. Some 7 years later her spouse died after the birth of her son. Heartbroken, Heather never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Optimist. Bonds: Attractive, In love, Military. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Heather Klein, Female Half-Elf Warrior 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)18 (+4) 12 (+1)9 (-1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ovak Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this woman wears just a white suit. Her moppish silver hair is in a traditional bowl cut. She wears a mask on her face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ovak lived on a farm with her mother, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Joker. Bonds: Attractive, Adventurer, Family, Mentor. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ovak Gracey, Female Half-Orc Commoner 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)5 (-3) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp. 4 Antitoxin.


Social Check DCs


Drifting Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He is portly but not overly obese. He keeps his red fur in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Scribe, who enjoyed hunting, Drifting was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Fighting. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Drifting Mirror, Male Tabaxi Cleric 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)6 (-2) 12 (+1)7 (-2)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has slicked back silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Fighting. Flaws: Insomniac. Bonds: Religious. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)7 (-2) 8 (-1)10 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs

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