Faral Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fancy blue dress. She has done her best to style her red hair to look like a famous performer. She has gleaming, smiling hazel eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A true patriot, Faral would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her brother before her, after school she went straight into learning to become a Bellfounder. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to share knowledge with the world
Ideals: Passionate, Logical. Bonds: Attractive, Military, Job, Adventurer. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp. 3 Tanglefoot bags.
Herleva Shelley, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair, when down, is lengthy. She wears a mask on her face.
Personality: Herleva wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Herleva was born the youngest of three triplets. She has had some formal painting training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against dire rats; and her relatives are trying to arrange a marriage
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 4 (-3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp.
Hadwisa Chatham, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. Sporting a black mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the recently deceased. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Hadwisa was raised in a hard working conservative environment. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has achieved small success as a Dilettante.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 15 (+2) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 50 gp.
Synthrin Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is wearing a tight black one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. Her green crest is unkempt and raggedy. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Synthrin was born the youngest of three triplets. Synthrin was born on a far northern island where she grew up under the tutelage of her mother, an expert Barrister. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
