Decarabia Sage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She wears a colorful flower in her blue hair. Her white unseeing eyes seem to look past you.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her old friends.
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Fisher
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 110 gp.
Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has brown hair. His hazel eyes peer out from beneath his small white hat.
Personality: Stannor is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Logical. Flaws: Depressed, Insane. Bonds: Attractive, Family. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 230 gp.
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his sickle. His green crest is still thick. His skin is flawless and his gold eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Disciplined. Bonds: Attractive, Adventurer, Immigrant. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Rezena Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear black pants and tee shirts. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a skull on it. Her crest, while still mostly green, has prominent grey streaks. Her eyes are a pleasant gold.
Personality: Her tongue was cut out and she uses sign language. She feeds upon the attention of others.
History: She was born in the north, but her parents moved at a very young age to the south. Rezena was born on a far northern desert where she grew up under the tutelage of her father, an expert Mason. She now owns her own business.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help
Flaws: Disease. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3000 cp. 1 Bullseye lantern. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
