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NPC Generator

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Advanced [show]


Nirgel Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. He carries a battered ceremonial dagger and tarnished sai as well. He wears a top hat to cover his moderate length black hair. His half smiles and silver eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict. Bonds: Job, Attractive, In love. Occupation: Painter

Voice: Raspy

Attributes [hide]

Nirgel Soft, Male Tiefling Rogue 2
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)7 (-2) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Eberk Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His golden hair is thinning but still full. This violet eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the north to a Navigator, Eberk learned a great deal about his father's area of expertise. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Navigator soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Eberk Strongheart, Male Dwarf Bard 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 pp.


Social Check DCs


Trym Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many tan ritualistic tattoos. She is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. She wears her auburn hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She works hard and plays hard.

History: She comes from a rich northern family. A few years later when the east was not economically sound they moved to her current location. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and money/treasure

Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive, Immigrant, Nature. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Trym Underfoot, Female Halfling Barbarian 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Elegant In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Elegant In the Morning, Male Tabaxi Rogue 2
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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