Seven Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown top hat and brown clothes. Her yellow fur is singed and shortened. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Pikar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears red cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His hair is chestnut and very short. His eyes are likewise gray. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Miller, who enjoyed hunting, Pikar was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp.
Shump Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He has a long auburn beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. In his 13th year, his parents were killed by a illithids raid, leaving Shump alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shump was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Nature, Enemies. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Just what you see.
Ermina Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is witty, but her monotone delivery comes off as unnerving She uses divination through singing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ermina has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Gnomish people; and she's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 70 gp.
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