Diggory Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his silver hair to look like a famous performer. His eyes are violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has decided he is irredeemable.
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Criminal record. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp. 1 Darkwood Buckler.
Portia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'8" and wears an entirely white suit with brown socks and a vest with buckled shoes. Her long white hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She can speak with the recently deceased. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a poor family in the city she treasured whatever gifts she got. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Gifted. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 5 (-3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
Possessions: 400 sp. Rock crystal (40 gp).
Lezre Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear black pants and tee shirts. She wears her black hair down. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lezre took refuge in the large cave and found the beat up club and armor she uses now. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 6
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Cloth of gold vestments (30 gp).
Isabella Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is still thick. Her eyes, though not visible through her cowl, are violet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to have a good time and be beloved; and meet up once more with her childhood friend
Ideals: Entrepeneur, Optimist. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!
