Jarsali Rothenel, Female Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her silver hair is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Jarsali embodies much of what other species detest in the Elves. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a island tribe. Through the years after Jarsali was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Jarsali's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 4 (-3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp. 1 Banded mail.
Delre Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She has a large grey mantle and cape that has been intricately interwoven into her red robe. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes peer out from beneath her Stetson grey hat.
Personality: Overbrimming with self-confidence, Delre isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the south her family was never financially stable. A gifted student she started as a Scribe, but she got bored and became a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.
Motivation: She's looking for her big break; and to be a scribe again
Ideals: Impeccable, Justice. Bonds: Poor, Job, Adventurer. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Cloud In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears a brown coat over a white low-cut shirt, and a top hat upon her head. She wears her lavender fur up. Her eyes are likewise hazel.
Personality: She can speak with the recently deceased. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She left for the east, certain she would find work there.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Gifted, Justice. Flaws: Disease. Bonds: Criminal record, Immigrant. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cask Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur is drawn into a tight pony tail with a rose scrunchie. He has copper eyes and a brown hat with a grey feather.
Personality: Calm and collected, he is a well trained Laborer. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Cask grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. Jet (110 gp).
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