Thorpe TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. His golden hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Thorpe's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Thorpe was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Impeccable, Persistence. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp. Obsidian (16 gp).
Heskan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His bronze crest is kept up in a ponytail inside a small hat. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Heskan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Doctor, Heskan learned a great deal about his mother's area of expertise. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Bonds: Rich, Military, Job, Adventurer. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Faran Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a white costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: The child of northern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Many gnolls want him driven away.
Flaws: Hedonist, Secretive. Bonds: Enemies, Immigrant. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Shivering Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered club and tarnished mace as well. He keeps his red fur in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Military, Rich. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp. Star rose quartz (70 gp).
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